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OddBall Screenshot Saturday #20

9:46 AM October 6, 2012
Here is Screenshot Saturday number twenty for my OddBall game! This past week I finally got around to modelling and texturing everyone's favourite video game trope object: the wooden crate! Now I can finally replace the placeholder art for OddBall crates, and I'm quite happy with the results.

During the next week I plan on making new levels and tweaking some textures. I may also get around to making the animated texture for my Energy Charges (which are still just pink cubes in the game right now). Making this animated texture is going to be a bit tedious and so I've been putting it off for a while. But I do have a special plan for it: making real animated rotating suns!

I have an up-close NASA video of the sun rotating (which it takes about 30 days to do). I'm going to try pulling out each frame of this video, changing the colours to be blue, filtering it to remove distortion, adding my Energy Charge icon into its center, and then building a texture atlas of each of these frames that can be animated in game. The end result may be horrible, so I'm fully prepared to ditch the idea if it doesn't work out. However, if it looks anything as cool as I imagine I may have hundreds of small rotating suns in OddBall :)

OddBall #screenshotsaturday #20

This entry posted by Graham in Velvety Couch Games
Tags: Game Development, OddBalls, ScreenshotSaturday

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