Archives by Month - July 22, 2012 - July 28, 2012

Today is Screenshot Saturday number thirteen! This week I've completed the anvil model and texture, and updated some GUI elements to reflect that. When an Oddball transforms into an anvil it drops down swiftly and has the ability to depress buttons in levels. You can see 2 of the Oddballs transformed and depressing buttons in this image.
I'm now working on the model and texture for the umbrella powerup. After that I will be adding in some new wall textures and then it's back to finishing more levels for the game :)
OddBall #screenshotsaturday #13
I'm now working on the model and texture for the umbrella powerup. After that I will be adding in some new wall textures and then it's back to finishing more levels for the game :)
OddBall #screenshotsaturday #13
This entry posted by Graham
in Velvety Couch Games
| Comments (1)
Tags: Game Development, OddBalls, ScreenshotSaturday

Screenshot Saturday number twelve is up! This is a closer shot than usual and it displays the new cannon model and texture I've been working on.
This shot also gives you a closer look at the red OddBall's eyes which are a bit clueless looking as he's getting launched out of the cannon. I'll be tweaking the cannon's look this week and hopefully finishing up some of the other graphics as I work into next week's screenshot :)
OddBall #screenshotsaturday #12
This shot also gives you a closer look at the red OddBall's eyes which are a bit clueless looking as he's getting launched out of the cannon. I'll be tweaking the cannon's look this week and hopefully finishing up some of the other graphics as I work into next week's screenshot :)
OddBall #screenshotsaturday #12
This entry posted by Graham
in Velvety Couch Games
| Comments (0)
Tags: Game Development, OddBalls, ScreenshotSaturday
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