Archives by Month - November 2012

OddBall Screenshot Saturday #25

10:41 AM November 17, 2012
It's time for Screenshot Saturday number twenty-five of OddBall! This past week I've veen continuing to work on new levels. I'm nearing the last collection of puzzles in the game, and these include the latest new object: rotating platforms.

Today's screenshot shows a level with two of these rotating platforms. These metal seesaws are easily moved (rotated) with the force of heavier objects such as the metal OddBall, crates and anvils. But you also need to plan how to get all of the OddBalls past them. These last few levels include more physics-based interactions that will challenge the player to have mastered control of the OddBalls.

This week I'll be continuing work on the last levels and tweaking designs for the final battle puzzles :)

OddBall #screenshotsaturday #25

OddBall Screenshot Saturday #24

6:43 PM November 10, 2012
Woo here's Screenshot Saturday number twenty-four for my OddBall game! I've been hard at work creating new levels that use the new magnet object. Some of my originally designed magnet levels didn't turn out to work how I desired, so I needed to redesign a few. After a couple of frustrating days knocking my head against walls, it turns out a nice long walk in the cold air gave me some new ideas. Now I may have too many magnet levels :)

Today's screenshot show's a new level that combines magnets and fans. You can see the metal OddBall has just activated the Umbrella Powerup in order to be affected by a fan. Between the fan's wind and the nearby magnet, the metal OddBall should get sucked into the crate and push it onto the button.

This week I'll be working on finishing more levels as I get closer to the final few. Things are moving along nicely now :)

OddBall #screenshotsaturday #24

OddBall Screenshot Saturday #23

12:05 PM November 3, 2012
It's time for Screenshot Saturday number twenty-three for my OddBall game! This week I've been working on various tweaks all over the place, but mostly I've been working on adding the magnet object to the game. The code for this has long been done, but I needed to create the model, texture, and animated "absorb" sprite for it. Today I'm happy with the current state of the magnet and the screenshot above gives you an idea of how it looks.

As you would expect, the magnet affects only the metal OddBall. It actually opens up some interesting and fun game abilities like bending your shots around magnets and changing the direction of the metal OddBall midair. It's a lot of fun shooting a metal OddBall through a series of magnets and seeing how it reacts.

I've also been tweaking some of the physics properties of various material types (concrete, metal and wood) so that they all behave slightly differently. This requires lots of testing and experimentation, and making sure all my currently completed levels (62) still work as intended with the changes. Once that is complete I will be working on more new levels featuring the magnet :)

OddBall #screenshotsaturday #23