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52 Search Results tagged "Game Development":

Resurrection!


It's been a while! I've been busy lately. As usual I have a lot of side projects going on. This is mostly because I have many interests and I always like to be creating things. So What's New Then?...

Posted on Velvety Couch on September 5, 2015 10:15 AM

OddBalls Game Released!


The day is finally here, OddBalls is officially released in the iOS App Store! It's been a long road to get here. I'm afraid to count the exact number of days, but it's definitely taken a few years of work to...

Posted on Velvety Couch on May 7, 2013 6:09 PM

OddBalls First Fan Art


OddBalls has its first fan art in the form of nail art! Lindsay Windecker, one of the game's many play testers, has created some amazing nail art in celebration of the upcoming OddBalls release. OddBalls will be available in...

Posted on Velvety Couch on May 5, 2013 11:11 AM

OddBalls Release Date Set!


It's been a long time coming, but OddBalls is finally ready for release! I submitted the game to Apple for approval last week, and today they officially approved it. The release date is set, and OddBalls will be available...

Posted on Velvety Couch on April 29, 2013 8:26 PM

OddBalls Game Trailer


Well it's time for another Screenshot Saturday but today I have something different. Today I have the first game trailer of Oddballs to show instead! I spent the last week recording and editing this video in preparation for the...

Posted on Velvety Couch on April 6, 2013 11:34 AM

OddBalls Screenshot Saturday #32


Hello again! It's been a few weeks since my last update, but I'm back with a new Screenshot Saturday for OddBalls! The first thing you might have noticed is that the name of the game is now "OddBalls" with...

Posted on Velvety Couch on March 17, 2013 11:16 AM

OddBalls Screenshot Saturday #31


Here's the next Screenshot Saturday for OddBalls. This week I started (and finished) the options menu for the game. I also started making the final cutscenes for when you beat the game. There are 3 different scenarios, depending on...

Posted on Velvety Couch on February 3, 2013 10:28 AM

OddBall Screenshot Saturday #30


This is Screenshot Saturday number thirty for OddBall. I spent this weekend at UVIC with fellow Global Game Jammers working on my game. I finished the animated Energy Charges that are scattered across all of the levels, which is...

Posted on Velvety Couch on January 27, 2013 5:52 PM

OddBall Screenshot Saturday #29


Here's Screenshot Saturday number twenty-nine for OddBall. I've been working on the start screen, as well as some mid-game cutscene levels. You can see the current version of the start screen above. OddBall #screenshotsaturday #29...

Posted on Velvety Couch on January 12, 2013 1:13 PM

OddBall Screenshot Saturday #28


Here's Screenshot Saturday number twenty-eight for OddBall. The past few weeks have been busy, not just with holiday stuff, but with OddBall development. I spent a good part of my 8 days off working on the final battle levels...

Posted on Velvety Couch on January 5, 2013 11:19 AM

OddBall Screenshot Saturday #27


Today I'm showing a few images for Screenshot Saturday number twenty-seven of OddBall. I've been working on the last few levels of OddBall that encompass a final battle where you must pick a side based on the story that...

Posted on Velvety Couch on December 8, 2012 11:20 AM

OddBall Screenshot Saturday #26


Here's Screenshot Saturday number twenty-six for OddBall! I've been continuing to work on the last few levels for OddBall. All the main levels are now complete and I am currently working on the last few "final battle" puzzles. Today's...

Posted on Velvety Couch on December 1, 2012 10:10 AM

OddBall Screenshot Saturday #25


It's time for Screenshot Saturday number twenty-five of OddBall! This past week I've veen continuing to work on new levels. I'm nearing the last collection of puzzles in the game, and these include the latest new object: rotating platforms....

Posted on Velvety Couch on November 17, 2012 10:41 AM

OddBall Screenshot Saturday #24


Woo here's Screenshot Saturday number twenty-four for my OddBall game! I've been hard at work creating new levels that use the new magnet object. Some of my originally designed magnet levels didn't turn out to work how I desired,...

Posted on Velvety Couch on November 10, 2012 6:43 PM

OddBall Screenshot Saturday #23


It's time for Screenshot Saturday number twenty-three for my OddBall game! This week I've been working on various tweaks all over the place, but mostly I've been working on adding the magnet object to the game. The code for...

Posted on Velvety Couch on November 3, 2012 12:05 PM

OddBall Screenshot Saturday #22


Here's Screenshot Saturday twenty-two for my OddBall game! I've been continuing to work on new levels for the last few weeks. World 4 is now complete and I've started creating textures and levels for world (or area) 5 of...

Posted on Velvety Couch on October 28, 2012 10:50 AM

OddBall Screenshot Saturday #21


It's one day late, but here's Screenshot Saturday number twenty-one for my OddBall game! This week I've been tweaking some graphics, working on new levels, and working on yet another new aspect ratio to support. On Friday evening my...

Posted on Velvety Couch on October 14, 2012 12:26 PM

OddBall Screenshot Saturday #20


Here is Screenshot Saturday number twenty for my OddBall game! This past week I finally got around to modelling and texturing everyone's favourite video game trope object: the wooden crate! Now I can finally replace the placeholder art for...

Posted on Velvety Couch on October 6, 2012 9:46 AM

OddBall Screenshot Saturday #19


Check out Screenshot Saturday number nineteen for the OddBall game! This week I've been working on new level textures, tweaking background world textures, and adding particle systems to the game. Today's image shows level 41 which is part of...

Posted on Velvety Couch on September 29, 2012 11:54 AM

OddBall Screenshot Saturday #18


Here is Screenshot Saturday number eighteen for OddBall! I've been working on adding more background textures (each of the 4 "worlds" has its own set of background textures). They all reside in the same warehouse facility so they all...

Posted on Velvety Couch on September 22, 2012 12:01 PM

OddBall Screenshot Saturday #17


Here is Screenshot Saturday number seventeen for the OddBall game! This week I've been working on completing more levels. I have just over 80 puzzles sketched out in my notebook, and I'm working on creating number 39 in the...

Posted on Velvety Couch on September 15, 2012 10:26 AM

OddBall Screenshot Saturday #16


Here is Screenshot Saturday number sixteen! I've missed the last couple weeks of screenshots because I've been so busy. Two weeks ago was OrcaJam, the yearly Victoria 48 hour game jam. I spent that weekend working on OddBall amongst...

Posted on Velvety Couch on September 9, 2012 9:43 AM

OddBall Screenshot Saturday #15


I missed last week's update (was out of town and also sick) but I'm back with Screenshot Saturday number fifteen! I've been working on doubling the resolution of my graphics. You see, back when I first started this iPhone...

Posted on Velvety Couch on August 18, 2012 11:53 AM

OddBall Screenshot Saturday #14


Here's Screenshot Saturday number fourteen! I've been continuing to work on graphical updates this week. I've finished the umbrella model and texture, as well as an updated umbrella GUI button that you can see in today's screenshot. I also...

Posted on Velvety Couch on August 4, 2012 12:40 PM

OddBall Screenshot Saturday #13


Today is Screenshot Saturday number thirteen! This week I've completed the anvil model and texture, and updated some GUI elements to reflect that. When an Oddball transforms into an anvil it drops down swiftly and has the ability to...

Posted on Velvety Couch on July 28, 2012 11:08 AM

OddBall Screenshot Saturday #12


Screenshot Saturday number twelve is up! This is a closer shot than usual and it displays the new cannon model and texture I've been working on. This shot also gives you a closer look at the red OddBall's eyes...

Posted on Velvety Couch on July 22, 2012 4:27 PM

OddBall Screenshot Saturday #11


Here is Screenshot Saturday number eleven! This week I've been continuing to update the OddBall eyes (including art, animation and code) and also the in-game GUI elements. In today's screenshot you will see each OddBall has a bit more...

Posted on Velvety Couch on July 14, 2012 11:27 AM

OddBall Screenshot Saturday #10


I'm at Screenshot Saturday number ten already! This week I've been concentrating a bit more on graphics. I finished the fan model and also textured and animated it. I updated the GUI ball buttons a bit, and I created...

Posted on Velvety Couch on July 7, 2012 10:21 AM

OddBall Screenshot Saturday #9


Screenshot Saturday number nine is here! This week I've been working on some actual graphics related content. I made the 3D model and textured the "target" object, which is the goal for scoring OddBalls in every level. I went...

Posted on Velvety Couch on June 30, 2012 11:16 AM

OddBall Screenshot Saturday #8


Another quick update for Screenshot Saturday number eight! This week I've completed a bunch more work on the level selection menu, re-added 20 levels into the list after re-arranging the orders and adding a few new levels, tweaked the...

Posted on Velvety Couch on June 24, 2012 8:40 AM

OddBall Screenshot Saturday #7


Just a quick update for Screenshot Saturday number seven! I've been working hard on a dynamic menu system for the level selection screen in Oddball. As usual, menus have been a pain in the arse to code, but I'm...

Posted on Velvety Couch on June 16, 2012 8:49 PM

OddBall Screenshot Saturday #6


Here is Screenshot Saturday number six! I've done quite a bit of work on OddBall this week, but most of it has not been in the graphics department. Most of my game development time has been spent on reconfiguring...

Posted on Velvety Couch on June 9, 2012 11:49 AM

OddBall Screenshot Saturday #5


Another Saturday, another screenshot! There's a lot going on in this shot, and it shows a mix of both placeholder art and more finished art. That should give you an idea of where the game is at in development...

Posted on Velvety Couch on June 2, 2012 12:49 PM

OddBall Screenshot Saturday #4


Bonjour, c'est le Screenshot Saturday numero quatre! I'm showing something a bit different in this week's screenshot: part of the menu/HUD. This drop-down console is something that is displayed to the player between every level transition. It allows me...

Posted on Velvety Couch on May 26, 2012 12:41 PM

OddBall Screenshot Saturday #3


I'm on vacation on Saltspring Island, but I'm still doing Screenshot Saturday number three! I'll remind you of my usual disclaimer: these screenshots all contain graphics that are "in-progress" but they do show functional parts of the Oddball game....

Posted on Velvety Couch on May 19, 2012 1:11 PM

OddBall Screenshot Saturday #2


It's Screenshot Saturday! So what's going on in this above screenshot of OddBall? As you can tell, most of these graphics are still a work in progress and so it's probably not very clear what is happening, but I...

Posted on Velvety Couch on May 12, 2012 11:47 AM

OddBall Screenshot Saturday #1


Holy long time no update Batman! Have no fear, Screenshot Saturday is here! What's that you ask? I'll just paste exactly what the website describes it as: "#screenshotsaturday is an initiative to promote sharing. To promote weekly progress, and...

Posted on Velvety Couch on May 5, 2012 11:14 AM

OddBall Graphics Update


My goal with Oddball development this month was to start adding more eye candy and presentable graphics to the game. Up until last month, pretty much everything in Oddball was placeholder art. I've always had a strong vision of...

Posted on Velvety Couch on February 29, 2012 7:05 PM

OddBall Development - In Game Console


Much of the work I've been doing on OddBall lately has to do with the in-game console. I should first describe a bit about my design of this game world in order to explain the purpose of the in-game...

Posted on Velvety Couch on January 19, 2012 5:57 PM

Introducing OddBall...


Happy New Year everyone! I've had quite a good break this holiday season and have managed to accomplish a lot, hopefully you've all had a successful holiday break as well. Having had 2 weeks off work at the end...

Posted on Velvety Couch on January 5, 2012 6:28 PM

Unity3D iPhone Development


This is an early alpha screenshot with placeholder graphics - it is not representative of the final game. While developing my current iPhone game I've encountered many design decisions and limitations that are important to consider for this platform....

Posted on Velvety Couch on December 23, 2009 10:49 PM

Bank Shot (AKA OddBall) Alpha 01 Videos


Note: video footage is from early alpha version with placeholder graphics - not representative of final game I finally managed to put together a few quick YouTube videos of the current alpha version of Bank Shot (AKA OddBall). These...

Posted on Velvety Couch on December 7, 2009 10:24 PM

Bank Shot (AKA OddBall) Design Decisions


Note: above screen snap is an early alpha version with placeholder graphics - it is not representative of the final game. With this game development entry I want to describe a bit of my decision process for the gameplay...

Posted on Velvety Couch on November 10, 2009 4:25 PM

Fresh Update


Things have been rather busy for me lately, but the waves are finally starting to settle down again. I'm now able to mention that I am starting a new job in two weeks time. I've learned a lot at...

Posted on Velvety Couch on November 3, 2009 1:49 PM

Indie Rants


Today is a rather cozy and rainy "inside" day, a good time to post another quick update relating to indie game development. An interesting entry recently posted on the Indie Games Blog is a video from Tig Jam where...

Posted on Velvety Couch on October 17, 2009 4:35 PM

Digital Game Distribution


Continuing on with my recent posts about independent game development, I have another update with some interesting video presentation resources. The Indie Games Blog has recently posted a couple of videos from the 2009 Digital Distribution Summit that happened...

Posted on Velvety Couch on October 11, 2009 2:06 PM

Indie Game Blogs


My last post mentioned that lately I have been enjoying reading some indie game blogs. I find the mixture of game development topics such as technology tips, indie game business strategies, game design discussion and homebrew community involvement very...

Posted on Velvety Couch on September 25, 2009 4:53 PM

Bank Shot (AKA OddBall)


What is Bank Shot? It has nothing to do with actual banks. As mentioned in my last post, Bank Shot is the working title of the iPhone game I am currently working on. About 4 months ago I started...

Posted on Velvety Couch on September 24, 2009 5:27 PM

What is Up in the World of Me?


So what is up in the world of me lately? I haven't posted any updates recently aside from the regular podcast entries. The reason of course, is that I've been busy with various projects as usual (which is a...

Posted on Velvety Couch on September 20, 2009 11:37 AM

Unity3D


Moving forward with my independent video game development, I've recently spent a decent amount of time researching different game engines. It didn't take me long to find and become impressed with the Unity3D game engine. This fully customizable 3D...

Posted on Velvety Couch on June 2, 2009 9:55 PM